The Tovertafel Pixie games have levels between 1 and 4. This figure describes the level of anticipated cognitive activity.
Level 1: These games are immersive experiences that have the goal of creating a relaxed or rather stimulating atmosphere. Mainly suitable for residents in the latest stage of dementia where they can observe elements that incorporate lighting and sound, showcased on the wall or ceiling. Only available on Tovertafel Pixie.
Level 2: The players do not only observe the games, but are inquired to keep their attention.
Level 3: These games work toward a particular goal and require players to memorise things. To play level 3 games, the players need to stay focused. Every act is rewarded!
Level 4: It’s possible to make ‘mistakes’ while playing these games. The aim is to make the players think and reason. Their choices impact if they reach the final goal.
Level 5: Level 5 games focus on the part of the brain that controls executive functions, such as including planning and decision making. Level 5 games are only available for Tovertafel 1 & 2.
What are the effects of playing?
Cognitive effects
Games in this category help achieve cognitive effects. Everyone is challenged at their own level and there are lots of opportunities for practising and making mistakes.
Physical effects
These games can be used to elicit intuitive movements. The projections respond to even the smallest of hand movements of the players. This increases their self-confidence and motivates them to continue playing and moving.
Social effects
Fun is something you experience with each other. Games in this category promote interaction and social contact between care professionals, residents and loved ones who come to visit.
Sensory effects
Stimulating the senses of an elderly person living with dementia has many positive benefits, including mood enhancement. In these games, this is achieved through the use of interactive images and sounds.
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